Major Performance Boost!
Click Me Godot » Devlog
So I was noticing some major lag when testing the web version of the game and came to the conclusion that there was a dumb thing that I did. I had given each Autoclicker its own timer. This was causing a lot of slowdown and likely would cause it on the other releases eventually. I refactored to put one timer in the main game file and just had all the Autoclickers listen for it instead.
Files
ClickMeGodot.exe 32 MB
Version 2 Mar 03, 2021
ClickMeGodot.x86_64 38 MB
Version 2 Mar 03, 2021
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Click Me Godot
Status | Prototype |
Author | GrandInquisitor |
Genre | Simulation |
Tags | Clicker, Idle, Incremental |
More posts
- Major UpdateMar 11, 2021
- Smoother DisplayMar 04, 2021
- Better Release Scheme!Mar 03, 2021
- Thresholds Added!Feb 24, 2021
- Some meaningful improvementFeb 18, 2021
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