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Submission to Godot Wild Jam #31
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Spriteless Jerks
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Devlog
Submitted
March 21, 2021
by
GrandInquisitor
Spriteless Jerks has now been submitted for Godot Wild Jam 31!...
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Spriteless Jerks is Finished
March 19, 2021
by
GrandInquisitor
The game is ready for 1.0! Enjoy!...
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BIIIIIIG Improvements
March 16, 2021
by
GrandInquisitor
The game now has selectable weapons, limited number of enemies on screen, continuous random edge spawning, and a Title Screen! Settings isn't implemented yet but it will be by Friday! Enjoy!...
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Shotgun!
March 15, 2021
by
GrandInquisitor
I added a Shotgun and an AutoRifle. The shotgun is enabled and weapon select will be added tomorrow!...
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Changed Shooting Mechanism
March 14, 2021
by
GrandInquisitor
Bullets are here and work much better than the RayCast2D did!...
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Crosshair! And Gun!
March 13, 2021
by
GrandInquisitor
I have added a crosshair and a weapon object! Also when you defeat all enemies the game reloads. Coming along nicely!...
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It Begins!
March 13, 2021
by
GrandInquisitor
Spriteless Jerks is my sunbmission-in-progress for Godot Wild Jam 31. The basics are in place and I have a good idea where to go from here...
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