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Spriteless Jerks

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Devlog

  • Submitted
    March 21, 2021 by GrandInquisitor
    Spriteless Jerks has now been submitted for Godot Wild Jam 31!... Continue reading
  • Spriteless Jerks is Finished
    March 19, 2021 by GrandInquisitor
    The game is ready for 1.0! Enjoy!... Continue reading
  • BIIIIIIG Improvements
    March 16, 2021 by GrandInquisitor
    The game now has selectable weapons, limited number of enemies on screen, continuous random edge spawning, and a Title Screen! Settings isn't implemented yet but it will be by Friday! Enjoy!... Continue reading
  • Shotgun!
    March 15, 2021 by GrandInquisitor
    I added a Shotgun and an AutoRifle. The shotgun is enabled and weapon select will be added tomorrow!... Continue reading
  • Changed Shooting Mechanism
    March 14, 2021 by GrandInquisitor
    Bullets are here and work much better than the RayCast2D did!... Continue reading
  • Crosshair! And Gun!
    March 13, 2021 by GrandInquisitor
    I have added a crosshair and a weapon object! Also when you defeat all enemies the game reloads. Coming along nicely!... Continue reading
  • It Begins!
    March 13, 2021 by GrandInquisitor
    Spriteless Jerks is my sunbmission-in-progress for Godot Wild Jam 31. The basics are in place and I have a good idea where to go from here... Continue reading
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